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Month: July 2015

*libGDX* Creating the Map or Platform – Tiled

To create the map that will be used in the game, we use an amazing free open source program called Tiled. You are able to download it from here: http://www.mapeditor.org/ Open opening this browser, you are able to create a new map. For mine i kept the tile size at 32, and made the map…

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*libGDX* Creating Objects and Movement

Here we will be showing how to create a simple object and to make it move. To do this we will first need to make a simple object that we would wish to create. Below is a picture I drew in 3.5 seconds, its a 20×20 pixel png image named “object.png”. Note: All asset names…

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*libGDX* Creating a Main Menu

Woohoo! We are actually going to create than darn main menu now. Since we are going to be clicking past the main menu we are going to have to create a screen to hold our formal game. So to do this we will create a new class in the package and call it GameScreen, then…

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*libGDX* – Creating your first project.

libGDX is used as an extension to your current IDE to make game programming across different formats available. Your are able to code your game in Java, but it will export the game to iOS, HTML, Desktop, and Android. An amazing feature of the desktop mode is for very fast testing of the program without…

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*libGDX* Camera work and Writing Text

In this post we are going to be focusing on creating a camera to view our screen and a very simple act of writing text to appear on screen when touched. First if you are following from the previous post there is something that you will need to change in the main game class: 123456789…

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*libGDX* Creating Screens and Understanding Render

Now we are going to show you how you are able to manage screens in this game and to create simple text features that can appear and disappear. First we are going to take our main class and extend Game which will allow us to create the base framework for some public variables and a…

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*libGDX* Getting started – Running Desktop.

Coming straight from creating your very first libGDX project, your main class and project folder should look like the following: Now we are going to enable the feature that I believe is one of the best reasons for using libGDX, that is testing the game in the desktop mode. To do that, we need to…

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How to start web scraping with Java

So you want to start web scraping, eh? You have come to the perfect place, where I will try to start from the very easiest of basics. The language of choice for this blog, at least for now, will be Java. Java was chosen as it is a highly versatile language and present in so…

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Recent Posts

  • Project Hasseu – Tutorial 2 – Programming Sentry Turrets
  • Project Hasseu – Tutorial 1 – Programming a machine gun / projectile launcher
  • Project 1 – Update 3
  • Unity – Adding text above game objects without canvas
  • Book Review – A Theory of Fun for Game Design by Raph Koster.

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