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Month: February 2021

Project Hasseu – Tutorial 2 – Programming Sentry Turrets

In this tutorial we are going to go through the process a making sentry turrets. Between tutorial 1 and this one, I made a simple script to spawn monster prefabs – I figured no need for me to cover this as this is much better covered other places. Like the last one, here is the…

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Project Hasseu – Tutorial 1 – Programming a machine gun / projectile launcher

Welcome to the first tutorial as I develop Project Hasseu – programming a machine gun or projectile launcher, probably the core mechanic in shoot-em-up games. Below you see the the YouTube video to watch this tutorial, if not interested, the text based one is below! Two pull this off you need two objects, the projectile…

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Project 1 – Update 3

So lots more framework has been completed and the game is really starting to take shape! I understand how most of the pieces will fit together in the puzzle. However, I now feel like I am at the asset creation stage, i.e. I have the framework but now I need to fill it with life…

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Unity – Adding text above game objects without canvas

Canvas work great for UI interactions, however, when we are trying to draw 10’s or 100’s of canvas performance is tanked, thus here is a canvas free method to add text above game objects, e.g. a health display above a monster. To view a video tutorial of this, please see the video below: The flow…

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Recent Posts

  • Project Hasseu – Tutorial 2 – Programming Sentry Turrets
  • Project Hasseu – Tutorial 1 – Programming a machine gun / projectile launcher
  • Project 1 – Update 3
  • Unity – Adding text above game objects without canvas
  • Book Review – A Theory of Fun for Game Design by Raph Koster.

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