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Month: January 2021

Book Review – A Theory of Fun for Game Design by Raph Koster.

So I chose this book based for aiding me in my design of Project 1 – so off of the bat my intentions for this book were mostly trying to gather practical usefulness from reading. Enjoyment (6/10):This book was written in a very readable fashion, much like it felt like I was having a conversation…

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Project 1 – Update 2

So the game is starting to form shape, I have the core concept figured out and really getting a better grasp on how to design the UI for controlling the world. However, one thing has really started to bug me…. will my game be fun? I feel like this should be an accepted occurrence in…

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Project 1 – Update 1

For this game I decided to go with Unity as the game engine due to its user friendliness and the use of C# as I have experience with Java. Additionally I have created my own partial game framework in the past with Java and OpenGL, and that gave me enough experience to learn I don’t…

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Recent Posts

  • Project Hasseu – Tutorial 2 – Programming Sentry Turrets
  • Project Hasseu – Tutorial 1 – Programming a machine gun / projectile launcher
  • Project 1 – Update 3
  • Unity – Adding text above game objects without canvas
  • Book Review – A Theory of Fun for Game Design by Raph Koster.

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