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Project Hasseu – Tutorial 2 – Programming Sentry Turrets

In this tutorial we are going to go through the process a making sentry turrets. Between tutorial 1 and this one, I made a simple script to spawn monster prefabs – I figured no need for me to cover this as this is much better covered other places. Like the last one, here is the…

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Project Hasseu – Tutorial 1 – Programming a machine gun / projectile launcher

Welcome to the first tutorial as I develop Project Hasseu – programming a machine gun or projectile launcher, probably the core mechanic in shoot-em-up games. Below you see the the YouTube video to watch this tutorial, if not interested, the text based one is below! Two pull this off you need two objects, the projectile…

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Project 1 – Update 3

So lots more framework has been completed and the game is really starting to take shape! I understand how most of the pieces will fit together in the puzzle. However, I now feel like I am at the asset creation stage, i.e. I have the framework but now I need to fill it with life…

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Unity – Adding text above game objects without canvas

Canvas work great for UI interactions, however, when we are trying to draw 10’s or 100’s of canvas performance is tanked, thus here is a canvas free method to add text above game objects, e.g. a health display above a monster. To view a video tutorial of this, please see the video below: The flow…

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Book Review – A Theory of Fun for Game Design by Raph Koster.

So I chose this book based for aiding me in my design of Project 1 – so off of the bat my intentions for this book were mostly trying to gather practical usefulness from reading. Enjoyment (6/10):This book was written in a very readable fashion, much like it felt like I was having a conversation…

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Project 1 – Update 2

So the game is starting to form shape, I have the core concept figured out and really getting a better grasp on how to design the UI for controlling the world. However, one thing has really started to bug me…. will my game be fun? I feel like this should be an accepted occurrence in…

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Project 1 – Update 1

For this game I decided to go with Unity as the game engine due to its user friendliness and the use of C# as I have experience with Java. Additionally I have created my own partial game framework in the past with Java and OpenGL, and that gave me enough experience to learn I don’t…

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Robotic Build Series 1 – Introduction

 Robotic Build Series 1 – Introduction I have always had the passion to build a robot since childhood and now I feel I have the skills try and tackle building my own robot. Currently in 2020 there are so many commercial robots available for cheap that this is in no way cheaper or easier than…

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Book Review – Around The Moon by Jules Verne

Enjoyment (6/10):In typical Jules Verne fashion an epic journey is undertaken, though this book is actually part two of a series (part one being From the Earth to the Moon) so the journey has already started. The pacing of the book and the events that unfold actually keep you decently hooked for a surprisingly simple…

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Linear Regression – You should always try it first!

You should always try to use linear regression first when you are faced with an unknown data source for regression analysis, the main and simple reason behind this is: Linear Regression creates a stable and accurate model, unlikely to fail miserably with erratic data.  If you are able to model the data correctly to fit…

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Recent Posts

  • Project Hasseu – Tutorial 2 – Programming Sentry Turrets
  • Project Hasseu – Tutorial 1 – Programming a machine gun / projectile launcher
  • Project 1 – Update 3
  • Unity – Adding text above game objects without canvas
  • Book Review – A Theory of Fun for Game Design by Raph Koster.

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