Skip to content
Menu
The Renaissance Raven
  • Game Development
    • Project 1 – ???
    • Unity Tutorials
  • Electronics and Programming
  • Leisure
  • Blog
The Renaissance Raven

Category: Uncategorized

Project Hasseu – Tutorial 2 – Programming Sentry Turrets

In this tutorial we are going to go through the process a making sentry turrets. Between tutorial 1 and this one, I made a simple script to spawn monster prefabs – I figured no need for me to cover this as this is much better covered other places. Like the last one, here is the…

Read More

Project Hasseu – Tutorial 1 – Programming a machine gun / projectile launcher

Welcome to the first tutorial as I develop Project Hasseu – programming a machine gun or projectile launcher, probably the core mechanic in shoot-em-up games. Below you see the the YouTube video to watch this tutorial, if not interested, the text based one is below! Two pull this off you need two objects, the projectile…

Read More

Project 1 – Update 3

So lots more framework has been completed and the game is really starting to take shape! I understand how most of the pieces will fit together in the puzzle. However, I now feel like I am at the asset creation stage, i.e. I have the framework but now I need to fill it with life…

Read More

Unity – Adding text above game objects without canvas

Canvas work great for UI interactions, however, when we are trying to draw 10’s or 100’s of canvas performance is tanked, thus here is a canvas free method to add text above game objects, e.g. a health display above a monster. To view a video tutorial of this, please see the video below: The flow…

Read More

Project 1 – Update 2

So the game is starting to form shape, I have the core concept figured out and really getting a better grasp on how to design the UI for controlling the world. However, one thing has really started to bug me…. will my game be fun? I feel like this should be an accepted occurrence in…

Read More

Project 1 – Update 1

For this game I decided to go with Unity as the game engine due to its user friendliness and the use of C# as I have experience with Java. Additionally I have created my own partial game framework in the past with Java and OpenGL, and that gave me enough experience to learn I don’t…

Read More

Robotic Build Series 1 – Introduction

 Robotic Build Series 1 – Introduction I have always had the passion to build a robot since childhood and now I feel I have the skills try and tackle building my own robot. Currently in 2020 there are so many commercial robots available for cheap that this is in no way cheaper or easier than…

Read More

Book Review – Around The Moon by Jules Verne

Enjoyment (6/10):In typical Jules Verne fashion an epic journey is undertaken, though this book is actually part two of a series (part one being From the Earth to the Moon) so the journey has already started. The pacing of the book and the events that unfold actually keep you decently hooked for a surprisingly simple…

Read More

Creating your own oracle database for free on windows – Oracle Database Express XE

This is actually amazingly simple if you wish to have your own database to either play around in or use for home projects or prototyping projects at work. Downloading and Installing On Windows 10:Go to the download website https://www.oracle.com/database/technologies/xe-downloads.html, where you will need to create an account to download. Just an email you can access…

Read More

Book Review – The Lord Of The Rings Trilogy (and Hobbit) by J.R.R. Tolkien

Enjoyment (9/10):These books where such a great ride in the world of fantasy. The scenes were written so vibrantly and with such great tension that I really feared for the characters at times. It features magic but only in so much as a world building device and not of common use by characters which can…

Read More
  • 1
  • 2
  • Next

Recent Posts

  • Project Hasseu – Tutorial 2 – Programming Sentry Turrets
  • Project Hasseu – Tutorial 1 – Programming a machine gun / projectile launcher
  • Project 1 – Update 3
  • Unity – Adding text above game objects without canvas
  • Book Review – A Theory of Fun for Game Design by Raph Koster.

Recent Comments

    Archives

    • February 2021
    • January 2021
    • September 2020
    • August 2020
    • March 2020
    • February 2020
    • April 2017
    • March 2017
    • August 2015
    • July 2015
    • June 2015
    • March 2015
    • February 2015

    Categories

    • Reading
    • Uncategorized

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    ©2025 The Renaissance Raven | Powered by WordPress and Superb Themes!
    Menu
    The Renaissance Raven
    • Game Development
      • Project 1 – ???
      • Unity Tutorials
    • Electronics and Programming
    • Leisure
    • Blog